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SCA 2017 will take place at UCLA Math Sciences, Room 4000A, 520 Portola Plaza.

Program Overview

Technical Papers


Friday July 28


8:00am-9:00am         Registration


10:40am-12:00am     Papers I: SPH Fluids

Density Maps for Improved SPH Boundary Handling

Dan Koschier (RWTH Aachen University), Jan Bender (RWTH Aachen University)

Fully Asynchronous SPH Simulation

Stefan Reinhardt (University of Stuttgart, Stuttgart Media University), Markus Huber (University of Stuttgart), Bernhard Eberhardt(Stuttgart Media University), Daniel Weiskopf (University of Stuttgart)

Evaporation and Condensation of SPH-based Fluids

Hendrik Hochstetter (University of Siegen), Andreas Kolb (University of Siegen)

A Micropolar Material Model for Turbulent SPH Fluids

Jan Bender (RWTH Aachen University), Dan Koschier (RWTH Aachen University), Tassilo Kugelstadt (RWTH Aachen University), Marcel Weiler (TU Darmstadt)


1:30pm-2:30pm         Papers II: Fluids

Physically-Based Droplet Interaction

Richard Jones (Bournemouth University, Double Negative), Richard Southern(Bournemouth University)

Hierarchical Vorticity Skeletons

Nils Thuerey (Technical University of Munich), Sebastian Eberhardt (Technical University of Munich), Steffen Weissmann (Google), Ulrich Pinkall (TU Berlin)

A Positive-Definite Cut-Cell Method for Strong Two-Way Coupling Between Fluids and Deformable Bodies

Omar Zarifi (University of Waterloo), Christopher Batty (University of Waterloo)


Saturday July 29


10:40am-12:00am         Papers III: Kinematic Characters

Authoring Motion Cycles

Loïc Ciccone (ETH Zurich), Martin Guay (Disney Research Zurich), Maurizio Nitti (Disney Research Zurich), Robert W. Sumner (Disney Research Zurich, ETH Zurich)

Emotion Control of Unstructured Dance Movements

Andreas Aristidou (Shandong University, University of Cyprus), Qiong Zeng (Shandong University), Efstathios Stavrakis (University of Cyprus), KangKang Yin (Simon Fraser University), Daniel Cohen-Or (Tel-Aviv University), Yiorgos Chrysanthou (University of Cyprus), Baoquan Chen (Shandong University, Advanced Innovation Center for Future Visual Entertainment)

Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks

Samuli Laine (NVIDIA), Tero Karras (NVIDIA), Timo Aila (NVIDIA), Antti Herva (Remedy Entertainment), Shunsuke Saito (Pinscreen, University of Southern California), Ronald Yu (Pinscreen, University of Southern California), Hao Li (University of Southern California, Pinscreen), Jaakko Lehtinen (Aalto University, NVIDIA)

ARAPLBS: Robust and efficient elasticity-based optimization of Weights and Skeleton Joints for Linear Blend Skinning with Parameterized Bones

Jean-Marc Thiery (Deflt University of Technology, Université Paris-Saclay), Elmar Eisemann (Deflt University of Technology)


1:30pm-2:30pm         Papers IV: Physics-based Characters

Augmenting sampling based controllers with machine learners

Joose Rajamäki (Aalto University), Kourosh Naderi (Aalto University), Perttu Hämäläinen (Aalto University)

Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?

Xue Bin Peng (University of British Columbia), Michiel van de Panne (University of British Columbia)

Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance

Danilo Silva (Federal University of Ceara), Rubens Nunes (Federal University of Ceara), Creto Vidal (Federal University of Ceara), Joaquim Cavalcante-Neto (Federal University of Ceara), Paul Kry (McGill University), Victor Zordan (Clemson University)


4:30pm-5:50pm         Papers V: Rigid Bodies, Chains & Trees

Rigid Body Contact Problems using Proximal Operators

Kenny Erleben (University of Copenhagen)

Long Range Constraints for Rigid Body Simulations

Matthias Mueller-Fischer (NVIDIA), Nuttapong Chentanez (NVIDIA), Miles Macklin (NVIDIA), Stefan Jeschke (NVIDIA)

Designing Cable-Driven Actuation Networks for Kinematic Chains and Trees

Vittorio Megaro (Disney Resarch, ETH Zurich), Espen Knoop (Disney Research), Moritz Baecher (Disney Research), Andrew Spielberg (Massachusetts Institute of Technology), David Levin (University of Toronto), Bernhard Thomaszewski (Disney Resarch), Wojciech Matusik (Massachusetts Institute of Technology), Markus Gross (Disney Resarch, ETH Zurich)

Real-Time Interactive Tree Animation

Ed Quigley (Stanford University), Yue Yu (Stanford University), Jingwei Huang (Stanford University), Winnie Lin (Stanford University), Ronald Fedkiw (Industrial Light & Magic, Stanford University)


Sunday July 30


9:20am-11:00am         Papers VI: Cloth + Papers VII: Eyes, Elasticity & Time Series

Inequality Cloth

Ning Jin (Stanford University), Wenlong Lu (Snapchat, Stanford University), Zhenglin Geng (Stanford Univeristy), Ronald Fedkiw (Industrial Light & Magic, Stanford Univeristy)

Modeling and Data-Driven Parameter Estimation for Woven Fabrics

Dave Clyde (University of California, Walt Disney Animation Studios), Joseph Teran (Walt Disney Animation Studios, University of California), Rasmus Tamstorf (Walt Disney Animation Studios)

Real-time 3D Eye Performance Reconstruction for RGBD Cameras

Quan Wen (Tsinghua University), Feng Xu (Tsinghua University), Jun-Hai Yong (Tsinghua University)

MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications

Shan Yang (UNC Chapel Hill), Ming C. Lin (UNC Chapel Hill)

The Discriminative Power of Shape: An Empirical Study in Time Series Matching

Kaustubha Mendhurwar (Concordia University), Qing Gu (Concordia University), Sudhir Mudur (Concordia University), Tiberiu Popa (Concordia University)

Posters


Sketch-Based 3D Hair Posing by Contour Drawings

Shogo Seki and Takeo Igarashi

The Stretch Engine

Zaid Ibrahim, Tim McLaughlin, Frederic Parke, and John Keyser

Comparing Traditional Key Frame and Hybrid Animation

Lucas Holmqvist, Eric Ahlström, and Prashant Goswami

Automated Regression Tests for Character Animation Systems

Hubert Mohr-Daurat

Coordinating Full-Body Interactions with the Environment

Alain Juarez-Perez and Marcelo Kallmann

Online Compression of Rigid Body Simulations using Physics-Inspired Interpolation

Timothy Jeruzalski, David Levin, Eugene Fiume, and Alec Jacobson

Marionette Show Using Quadrotors

Yongsung Kim, Myung geol Choi, and Jehee Lee

Regression-Based Locating Landmark on Dynamic Humans

Deok-Kyeong Jang and Sung-Hee Lee

Volumetric Muscle Controller

Seunghwan Lee, Nathan Mitchell, Mridul Aanjaneya, Eftychios Sifakis and Jehee Lee

Motion Retargeting to Preserve Spatial Relationship between Skinned Characters

Taeil Jin, Meekyung Kim, and Sung-Hee Lee

Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation

Tomer Weiss, Alan Litteneker, Chenfanfu Jiang, and Demetri Terzopoulos

Attachment-Based Character Deformation

Nicholas Toothman

Cubification and Animation of Artistic Shapes

Valery Adzhiev, Quentin Corker-Marin, and Alexander Pasko

Human Grasping Interaction Capture and Analysis

Sheldon Andrews, Benjamin Verdier, and Paul Kry

Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs

Muhammad Usman, Brandon Haworth, Glen Berseth, Mubbasir Kapadia, and Petros Faloutsos